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Old May 12, 2006, 09:18 PM // 21:18   #1
Lion's Arch Merchant
 
Join Date: Jun 2005
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Default anet and farmers

this was already closed once

im reposting because i really didnt see the need to close it because we had a good debate about team play

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why does anet nerf nearly all farming builds that we come up with, reduce drops for re-entering an area, just take out things that drop good or are farmable, and pretty much make it as hard as possible for farmers to farm gold but give people who farm faction an elite mission to get rich off of? why not give you players who actually have some skill in hoh some elite mission instead of the farmers you nerfed countless times?
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many of you said because it promotes team play but you can farm faction very fast by yourself and alliance battles dont have dp wich is a major factor in pvp skill instead of having a brainless wamo hitting stuff.
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Old May 12, 2006, 09:30 PM // 21:30   #2
Wilds Pathfinder
 
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They nerf things easily exploited by bots, and they should do the same to the farmable faction quests.
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Old May 12, 2006, 10:06 PM // 22:06   #3
Desert Nomad
 
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Guild: Xen of Sigils [XoO]
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Because they discourage solo farming, its a co-op or team game. Ever notice youll never hit the anti farm in a group?
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Old May 12, 2006, 10:30 PM // 22:30   #4
Jungle Guide
 
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most likely because the Diablo/Diablo II farmers really jaded them on the idea..
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Old May 12, 2006, 10:40 PM // 22:40   #5
Lion's Arch Merchant
 
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Quote:
Originally Posted by Mandy Memory
Because they discourage solo farming, its a co-op or team game. Ever notice youll never hit the anti farm in a group?
That is a pretty false statement. Regardless of what you do you get the anti farm codes, For example: take a group of 5 people and do SF all day... you will see. If anything Solo farming is more coordinated then team farming, you dont have to worry about idiots aggroing, or bad monks, it is just you a bunch of monsters and a beer.
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Old May 12, 2006, 10:47 PM // 22:47   #6
Grotto Attendant
 
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Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
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1) To stop the online gold market. (bots/employed farmers)
2) To prevent large wealth margins between players.
3) To prevent inflation. ('poorer' people won't be able to afford much)

That's all I can think of right now.
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Old May 12, 2006, 11:03 PM // 23:03   #7
Underworld Spelunker
 
Join Date: Feb 2005
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Quote:
Originally Posted by Frost_
this was already closed once

im reposting because i really didnt see the need to close it because we had a good debate about team play

.
they closed it for a reason.

good way to tick off the mods/admins. is to reopen a closed thread because you didnt see why it should have been closed.

next time PM the mod to find out
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